What I want to achieve end of year?
By the end of the second semester I would like to acquire/advance my modelling, texturing and lighting techniques as well as be able to easily create 3D objects, characters and environments using Autodesk Maya 2011 software.
What learning tools I will be using?
- Autodesk Maya Help & Tutorial files
- Online Video Tutorial
- Various Books (online as well as from library)
- Practicals (university)
Where learning will take place?
- Mainly at home during dedicated Home Study time
- At university during Lectures, Practicals & Software clinics
- Library (using my own laptop)
What I'm going to do?
- I will follow my Learning Plan Timetable.
- After completing each Learning Target I will reflect on what I've managed to achieve and how.
- Take notes/make references if I need to explore topic in more depth.
Books:
General:
· Murdock, Kelly L. 2010. 3Ds Max Bible 2011. Hoboken, USA: Wiley
· Keller, Eric. 2010. Mastering Autodesk Maya 2011. Hoboken, NJ: Sybex
Modelling:
· Patnode, Jason. 2008.Character Modeling with Maya and Zbrush: Professional Polygonal Modelling Techniques. Oxford : Elsevier/Focal Press
· Flaxman, Tereza. 2008. Maya 2008 Character Modeling and Animation : Principles and Practices. Boston, USA: Course Technolgy
Texturing:
· Lanier, Lee. 2008. Advanced Maya Texturing and Lighting. 2nd ed. Hoboken, NJ: Wiley
· Summers, Dennis. 2004. Texturing : Concepts and Techniques. Hingham, MA: Charles River Media
· Gray, Daniel. 2004. Creating Striking Graphics with Maya and Photoshop. Alameda, CA: Sybex
Rendering:
· Livny, Boaz. 2008. Mental Ray for Maya, 3ds Max and XSI : A 3D Artist's Guide to Rendering. Hoboken, NJ: Wiley
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