Tuesday, 11 October 2011

Personal Learning Plan

What I want to achieve end of year?

By the end of the second semester I would like to acquire/advance my modelling, texturing and lighting techniques as well as be able to easily create 3D objects, characters and environments using Autodesk Maya 2011 software.

What learning tools I will be using?

  • Autodesk Maya Help & Tutorial files
  •  Online Video Tutorial
  • Various Books (online as well as from library)
  •  Practicals  (university)
Where learning will take place?

  • Mainly at home during dedicated Home Study time
  • At university during Lectures, Practicals & Software clinics
  • Library (using my own laptop)
What I'm going to do?

  • I will follow my Learning Plan Timetable.
  • After completing each Learning Target I will reflect on what I've managed to achieve and how.
  • Take notes/make references if I need to explore topic in more depth.

Books:

General:
·          Murdock, Kelly L. 2010. 3Ds Max Bible 2011. Hoboken, USA: Wiley
·          Keller, Eric. 2010. Mastering Autodesk Maya 2011. Hoboken, NJ: Sybex

Modelling:
·          Patnode, Jason. 2008.Character Modeling with Maya and Zbrush: Professional Polygonal Modelling Techniques. Oxford : Elsevier/Focal Press
·          Flaxman, Tereza. 2008. Maya 2008 Character Modeling and Animation : Principles and Practices. Boston, USA: Course Technolgy

Texturing:
·          Lanier, Lee. 2008. Advanced Maya Texturing and Lighting. 2nd ed. Hoboken, NJ: Wiley
·          Summers, Dennis. 2004. Texturing : Concepts and Techniques. Hingham, MA: Charles River Media
·          Gray, Daniel. 2004. Creating Striking Graphics with Maya and Photoshop. Alameda, CA: Sybex

Rendering:
·          Livny, Boaz. 2008. Mental Ray for Maya, 3ds Max and XSI : A 3D Artist's Guide to Rendering. Hoboken, NJ: Wiley

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